![]() It will enable developers to create and share games and game modes with other players, and provide a platform for players to create their own content using a variety of tools and assets. S&box aims to be a more advanced and flexible game development platform compared to Garry's Mod, with a wider range of tools and features. This suggests that the developers are taking a long-term approach to the development of S&box, aiming to create a robust and versatile platform that can be used by developers for many years to come. ![]() According to a post on the project’s description page, the plan is to get to a releasable state over the next 6-12 months, then improve it over 10-20 years. This is a major milestone as S&box will be the first and currently only game developed outside of Valve to be licensed to use Source 2.Īlthough an exact release date has not been confirmed yet, Facepunch plans to release S&box sometime around 2023. After gaining access to the terabyte large repository, S&box's transition to Source 2 was announced in 2020. The development of S&box initially started on Unreal Engine 4 but as soon as Half-Life: Alyx was released, Facepunch immediately requested the engine branch of the newly-published game. Developed by Facepunch studio, the game is powered by Source 2, the latest version of Valve's game engine. ![]() S&box is an upcoming game development toolkit and platform that is considered as the successor to Garry's Mod. ![]()
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